GunZ: K-StyleThis is a list of the K-style moves that I personally know, there are more, I just don't know all of them. Hope this helps somebody.
Wall Cancel the wall, jump off the wall, slash, dash at the wall, jump off the wall, repeat. This is a necessity to learning K-style, you must get this completely perfected, it'll take some time at first but it gets easy fast, don't worry.
The Butterfly Instructions: Jump, dash, slash, and block right after the slash.
Slash Shot Instructions: Jump, dash, slash[HOLD], change to Gun, Gun will fire, switch back to sword and continue fighting or Slash-Shot again.
Flash Step Instructions: Jump, slash, change to Gun, change to Sword, slash This move is used in many different ways, to move around less-predictably by adding a dash or two into it, or to wall climb allot faster by jumping, dashing to a wall, slashing, changing to Gun, changing back to Sword, slash, repeat. To use this to wall climb you need to use your keys to change weapons otherwise it's not as fast. [Note: The use of it to wall climb is often called Advanced Wall Cancel.]
Light Step Half step. Instructions: Jump, dash, slash, and dash.
Half Step Instructions: Jump, dash, slash[HOLD], change to Gun, dash[Right after change!], Gun will fire.
Half-Half Step Instructions: Jump, dash, slash[HOLD], change to Gun, dash[Right after change!], jump, dash, Gun will fire.
Insta Kill What you do is uppercut the enemy into the air, then aim at the area where they will be when they reach the top of the uppercut, and fire. You can also use this move with the sword: Double-Butterfly near the landing point, Uppercut again, and repeat.
Multiple Wall Run You can't approach from the wrong angle, you must approach at a almost 90 degree angle to the wall. So when doing this move, keep this angle while you try to run. Instructions: Start a Wall run. When you're nearing the end of the wall run, jump off, slash, turn 180 degrees, dash back to the wall, and double-tap the space bar(jump). This is a hard move to get good at. You can turn this into a continuous wall-run by not doing a 180 degree turn. Just jump off the wall, side-dash to the wall, slash, and while you have the correct running angle double-tap space, this will take allot of practice.
Air Reload There is a glitch that allows you to dash extremely fast after falling for a long time, so on maps like Stairway many people use this, get up fairly high then jump off wherever you are standing to where you fall for 5-10 seconds, then start dashing and you should float, you can also do this with a Gun and hence, Air-Reload, you can reload AND fire while in this suspended animation state, but don't jump or it will take you out of that state. [Note: You still fall while in 'suspended animation', just slower.]
Spin Massive when you reach a blocker with a massive strike, remember you must still be within range. They will get hit by the massive, but they will still be blocking, so you must aim at their feet.
K-Styling Equipment Shotgun & Shotgun : This is the most common weapon set used, and probably the easiest to use. Shotguns do variable damages at different distance from the target. The Idea is that the pellets in a shotgun spread out after being fired, each pellet does a specified amount of damage(shown in your equipment/inventory), the closer you are to your target, the more pellets hit, so while using these weapons stay near your enemy.
Shotgun & Revolver : A fairly good combination, because it allows you to use your revolver at long range and your shotgun at close range, revolvers can do considerable damage if you can aim well with them.
Shotgun & Rocket : I personally despise using rockets while k-styling, but honestly that's mostly because I have trouble with timing my shots so that I don't hurt myself, be sure not to shoot a rocket until a second after you SS. Rocket's also will not work very well at long ranges, due to the targets ability to dodge them.
Revolver & Revolver : Allot harder to use, and at closer ranges you will lose the ability to do sprayed damage, but if you hit with both guns you can do up to 100 damage in one shot. Also, revolvers are fairly accurate if you are accurate with them, but lag may become a serious problem, remember to aim ahead of the target, more for however high his/her ping is.
Revolver & Rocket : Basically the same as the above stated choice, except that a Revolver is better for long-range while a Shotgun is another close-range weapon, so if you can be accurate with the revolver this choice is probably better.
Rocket & Rocket : A very hard combination to use while k-styling, but if used correctly can be very deadly. You must stay close to your target, so any Rifle & Revolver people will probably just run
the whole time and you will have trouble winning that match. GunZTutorialsFun StuffGunZ Stuff2007 - 2008 www.gamepad.wwr.net |